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Submitted on
September 13, 2012
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Glitchfayse by FarDareisMai Glitchfayse by FarDareisMai
It looks like a glitch, but it's really not.

I've never seen anybody do this kind of thing in apo before so I'll talk about it a bit:

Basically what you need is a variation that inverts the plane (spherical, moebius, y, cpow, julian) in a loop with itself (i.e., a single transform feeding into itself ad infinitum or some xaos setup where you have two transforms feeding into eachother without feeding back into themselves. Then, you "disrupt" the loop in some small way: A postlinked linear-based transform (this one uses rectangles; I've also had fun with collideoscope, linear+epispiral, waves2...), a slight change in the variables, a post_variation, adding a small amount of some regular variation, adding some low-weight cylinders or bubbles to fill things out, or maybe just offsetting one of your original transforms slightly. Not all of these disruption methods work with all loop setups though.

The drawback is that because these are loop-based with a relatively low number of transforms, they are extremely hard to color. In this one, the blue comes completely from chaotica's negative background color, for instance. I've also brightened it up quite a bit.

This isn't the first time I've uploaded something like this, either, so I made a folder for it.
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:iconfeldrand:
feldrand Featured By Owner Apr 19, 2014  Hobbyist Photographer
hell and heaven, the approach right after dying, so which one we will turn to?
way cool work... :D
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:iconkpekep:
KPEKEP Featured By Owner Sep 21, 2012
Very graphic pic. if drawn on the canvas - brush)
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:iconkattvinge:
Kattvinge Featured By Owner Sep 15, 2012
Muspelheim vs Nifelheim (South, fire vs North, ice) according to Norse Myths.... and I think it has been caught here very well.
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:iconmeddlerinc:
MeddlerInc Featured By Owner Sep 15, 2012  Hobbyist General Artist
I demand you do a tutorial on this, sir!
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:iconfardareismai:
FarDareisMai Featured By Owner Sep 16, 2012  Hobbyist Artist
Sir? :giggle:

As for a tutorial... hmm, I'm not sure how I'd go about it. It just SUCH a broad idea. There's not really a "base" form of these things like there is with splits/elliptic or grand julian or something, just a loose aggregate of abstractly similar paramsets.

On top of that I've probably only explored a sliver of what you could do with this idea, so trying to make a general "how-to" tut might be kinda difficult.

I could do a making-of for this particular image though, and point out as many "potential exploration areas" as possible along the way, though. Or maybe a survey of three of these sorts of fractals, so that people can get a handle on how they are similar, but where you can change things...
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:iconmeddlerinc:
MeddlerInc Featured By Owner Sep 17, 2012  Hobbyist General Artist
You know what I mean! :D :giggle:

Indeed, a making-of would be nice. Up to you, of course. :D
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:iconkaeltyk:
Kaeltyk Featured By Owner Sep 14, 2012
Wow, I wish I could see this BIG to be lost in details!
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:iconfardareismai:
FarDareisMai Featured By Owner Sep 14, 2012  Hobbyist Artist
Hmm, I actually suspect that this might not scale very well... but I am not sure! It will be interesting to see how a larger render comes out; I'll drop you a line when it's available. :)
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:iconblurwing:
BlurWing Featured By Owner Sep 13, 2012
Full view was worth the wait!! Nice! Only noise to me is top left, the rest is pure exploration!!
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:iconmichaelfaber:
MichaelFaber Featured By Owner Sep 13, 2012
I must say i really enjoy this one. I've fiddled with some single-path flames, but never to this sort of result. I am really impressed :thumbsup:
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